Author Topic: Ball Hopper Monitor Patterns/Castings Attempt  (Read 29938 times)

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #90 on: May 05, 2025, 10:29:12 AM »
I was able to add a window in the side of the hopper, but it does not have any draft angle.
I may hack in a bit of draft, or just fill it after 3D printing to get the draft angle.
I will get it as close as I can in the 3D model.

Edit:
What I really need is a way to add a draft angle, but only on some surfaces, not all of them, when extruding a shape that has draft angle.
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« Last Edit: May 05, 2025, 10:45:06 AM by Casting Iron »

Online Jasonb

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #91 on: May 05, 2025, 11:32:04 AM »
Alibre will let you add it at the extrude stage or add it individually to any face after it has been extruded parallel. Pic shows the two options.

This is where the Booleen comes in handy as you can make triangular extruded cuts across a solid to add draft and then you just use the subtract to remove that resulting solid

Another option would be to do two 2D sketches and loft from one to the other. depending on the offsets of the sketches you will get different draft.

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #92 on: May 06, 2025, 01:04:34 AM »
SW is falling short on this part, but I think it is due to my lack of how to use the program.
I have used the loft across different shapes; its a little tricky to use that feature.

I am somewhat pleased with how the window is, but the rest of the model got damaged a lot in the process of making the window.

I played with boolean the other day, but I find it very quirky in SW, to the point where I can't make it work correctly.

What I will do is a save-as, and make one part a hopper with a hole in the side, and with the other file, trim away the round hopper from the widow, to make a window only.

The two parts will then be glued together for a pattern.
I think this approach will work ok.

Sort of a manual boolean thing.
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« Last Edit: May 06, 2025, 03:42:00 AM by Casting Iron »

Online Jasonb

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #93 on: May 06, 2025, 07:08:28 AM »
I  suppose it could just be that you are using quite an old version of SW and things have improved over the years.

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #94 on: May 06, 2025, 07:55:38 AM »
Generally speaking, Solidworks seems to do pretty much everything, if you can figure out exactly how to do it.
Sometimes ytube videos are useful, and sometimes not so much, such as boolean.

I am using 2012, so that is a bit dated.
One-time perpetual license thing, so no updates ever.
I bought it for the occasional work project where I have to work things out in 3D, due to multiple levels, alignment issues, etc.

I know some folks who use AutoCad's 3D program (forgot the name), and it is perhaps $1,500.00 per year fee.
That is why I purchased SW; one time lump-sum fee; no yearly fee.
13 years times $1,500 per year is $19,500, so I have saved $15,500 so far.

I can do 99.9% of my modeling without boolean, so I am reluctant to deep-dive into something I don't really need.
I have used it a bit to create views of cores and such, like the one below for the water jacket and bore on this engine.
I think I used a simple add or subtract feature to create this; I forget exactly, but it was simple.

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« Last Edit: May 06, 2025, 07:59:50 AM by Casting Iron »

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #95 on: May 06, 2025, 07:58:17 AM »
I am going to work on the water hopper window a bit more tonight, and then I am going to have to pause for a week or so on the BHM, since I have had to large projects come back from client review, and they need to go to 100% ASAP.

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Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #96 on: May 06, 2025, 09:40:46 AM »
Here is my "manual boolean" on the side of the water hopper that has the window.

I cut a clean hole in the side of the water hopper of the appropriate size, and saved that file under "hopper".
I then saved that file under a new file name "window".

In the "window" file, I added the window, and cut away the hopper.

In the assembly, I added the hopper with the window hole, and then added the "window" part into the hole.

Seems like this will work ok.
The hopper and window will be 3D printed seperately, and then glued together to make a pattern.

It is much easier to see/manipulate/modify the window when it is not part of the hopper.

Now the carb/intake valve chamber/valve stem fit in the window.

I will print two windows, cut out the sides of the existing hopper right side pattern half and right side corebox, and glue in new windows; or perhaps just reprint those two halves.

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« Last Edit: May 06, 2025, 09:44:12 AM by Casting Iron »

Online Jasonb

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #97 on: May 06, 2025, 09:47:27 AM »
Pat, have you tried doing a new assembly of just your hopper with the hole and the "window frame" ?. If that is saved as a STEP file it can then be treated as a "single" part and you would then be able to print it rather than having to do two prints and manually assemble them.

I've sent whole engine assemblies to people and they have printed the whole engine as one part from that single file.
« Last Edit: May 06, 2025, 09:52:51 AM by Jasonb »

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #98 on: May 06, 2025, 11:09:27 AM »
I figured there must be a way to print an assembly, but I was not sure how to do that.
Saving the hopper and window assembly as a STEP file I think would do it.
That would ensure alignment too.
I will try that.
Thanks.
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Online Jasonb

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #99 on: May 06, 2025, 11:59:42 AM »
This is printed from an assembly saved as a STEP file. Actually He Mirrored my single engine and printed a twin a sa single file. Scaled down and Resin printed Stuart Victoria

Online Casting Iron

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Re: Ball Hopper Monitor Patterns/Castings Attempt
« Reply #100 on: May 06, 2025, 12:17:13 PM »
That is a pretty cool feature, and nice engine !
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