Author Topic: Playing with Fusion360  (Read 912 times)

Offline Dreeves

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Playing with Fusion360
« on: April 21, 2017, 10:19:51 PM »
I have been playing with Fusion 360 for a few weeks. It's been an uphill run but that's the same with all new programs. Well I pulled in a solid model of one of my new modified Elmers Wobble plate engines. I got the main parts in motion but can't figure out how to animate the wobble plate to the valve arm :hammerbash:

Dave
This is what I have so far
<a href="https://www.youtube.com/watch?v=bEXkiEyRmB8" target="_blank">http://www.youtube.com/watch?v=bEXkiEyRmB8</a>
<a href="https://www.youtube.com/watch?v=CIsEL7RFG9E" target="_blank">http://www.youtube.com/watch?v=CIsEL7RFG9E</a>
« Last Edit: April 21, 2017, 10:29:41 PM by Dreeves »

Offline zeeprogrammer

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Re: Playing with Fusion360
« Reply #1 on: April 22, 2017, 01:52:01 AM »
Good job!

The danger I have with drawing and animating...when I see it in motion on the screen, it's like I've solved the puzzle and then I'm ready to go on to another project.
Just shows the different facets of a hobby.

On the other hand...it's really cool to see that it works and then make it and be able to actually feel it.
Carl (aka Zee) Will sometimes respond to 'hey' but never 'hey you'.
"To work. To work."
Zee-Another Thread Trasher.

 

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